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TREDOG

Pilots
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Everything posted by TREDOG

  1. High energy radius lazer, like a lazer cutting device
  2. Im the one to talk to! I can average around 7k damege on a titan
  3. So heres how i can best explain it. Like legacy campaign, its a open map. You scroll around the map and there it a ton of little paths with mechs on them. You tap or click on the little mechs to pull up a fight/ mission card that has a breif description and a picture of the mech you are fighting. Each mech would be unique from the other with difrent items, colors and names. You beat the opoment to get a reward ( either a item off of the mech you just fought or a tom of currency. This could also remove alot of the redundancy missions have and make it more interesting
  4. Yesterday, in my bottomless boredom, i looked up old photos of legacy supermechs and i stumbled upon something i haven't seen it a millennia...single enemy or ai challenge bosses or just mechs. I kinda just said " ooooo i remember that!" And i brushed it off. A couple hours ago i got to thinking, " man, that would be a sweet supermecjs game mode to add and build apon. Im sure if you are a og supermechs player you would know what im talking about. More to be added in this sbjct
  5. Like they have a damege skin, and have like rust and the glass is broken. I dig it It would just be a skin. It would be annoying to have only legacy items in that format. Call it survivor skin
  6. I seen quite a few legacy torsos and esecialy wepons and drones. Even if you jump in the right spot, you can see even more stuff. The buildings like the citys and the post apocalyptic stuff might feed into that too. It would be cool if gato games created beffyer lore for sm
  7. Supermechs has always been super vague on its story. What we know it that the octopus robot attacks on what we know it earth, and we fight it with robots. But where did the enemy come from?, What do the buildings and ruins mean in the backround?, Post your ideas and lore!
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