Jump to content

CDR_Xavier

Experienced Pilots
  • Posts

    135
  • Joined

  • Last visited

Everything posted by CDR_Xavier

  1. I think the main reason in how physicals are op is because they can have good stats (hp, cooling AND regen) making them very very difficult to tackle by either energy or heat while dishing out large amount of damage that shreds any non-phys mechs. I'm not against piling up on hp. I had defeated a 2K health (albeit, heat) mech with a 1K health. Because he had bad cooling. Be it a phys and it will be a closer call, but a 2K heat isn't considered "good". Not here I guess. ___ How come can your mech have 3.5K health AND 300/500 eng AND 250/400 heat (these mechs are everywhere) The max amount of drain by a eng mech in a turn (two moves) is 123 (hysteria/mb) * 2 + 81, which is barely over 300. Just barely. While he is taking turns to drain you (approx. 2 rounds), the phys mech can deal (assume dual spartan meta) 330 * 4 + 250 * 2, which is 1.82K hp (which is about 66% hp of a eng). ___ You just have impure weak builds. Myself included. (Note that this might look like an insult, but I am not expecting any eng mech to survive any match against any heat, unless they are energy-dependent heat with horrible energy stats) range 3 combo? But you can walk, I guess. It's not a claw build. Dual MB + vs is my choice. Right behind you. triple (or just double) heat warning Most eng mechs can't survive past a single (maxed) heatbomb or a decent heat-mech combo. And if they do then they will either have very bad hp that physics can just wreck them, no res, or that they will be drained by themselves.
  2. I guess it's because swoop would be lighter, and its dependency on miniscule energy (which, in fact, is not lacking on a heat) means its heat cost would be less. All in all, I don't think swoop is bad. It's a "meh" thing. I don't think adding "7 heat cost" to them will make a difference. If they hit harder. lol, but less energy and heat than either energy drones or heat drones (beside swoop) Because eng-free heat drones might as well be broken.
  3. In reality, I don't mind backfiring weapons. I don't use a backfiring eng drone but I don't mind being hit by one. I do mind being hit by (backfiring) energy-free phys saws, even though I use hammer to push back. I also mind being hit by phys drones with backfire (as, to eng mechs, they mostly hit like truck) I don't know why. Even if I am able to drain them (to render them unable to operate) I still see them the other (bad) way. ___ I think the reason they benefit the phys class is because the phys class happened to have a lot of hp, and the damage/hp ratio is so crucial they don't mind losing a bit (roughly 3%) of their total hp in amplifying damage (by about 15%+). Perhaps NERF the phys one instead of buffing the others. Nerf by like, 7% to 10%. You won't die to another person because your drone hit 30 less, but it will make me happier.
  4. This sounds more like "endless" rather than survival, as the goal is to get as far as possible, whereas survival focus on "to not die" (which could be achieved by reducing a enemies' cooling to 1 and then drop heatbombs) Anyway. Software side, it could be as simple as a fight scene (like you see in arena), with the right side of the "versus" screen crammed by canon fodders (numerous tanks, buggies, mechs), and then you would be put in a fight (perhaps with background changing to simulate different locations) where endless amount of enemies spawn and your job is to defeat them one at a time. I do, however, think that certain actions (e.g. Energy Break) should award points (e.g. +5 point for energy break, +5 point for enemies' overheat, -5 for self-overheat, 15 for shutdowns, 5 for overkill, 15 for ultrakills, etc.), which might be added to your total score by (idk) percentage and/or quantity. The enemy will basically spawn according to the order they are put in the camaign (e.g. buggies, tanks, joebot, macroblast). As of reward, it can differ more than the amount of different damage values from Frantic. One way (as in Crash Arena Turbo Stars) is to increase the point for each enemy defeated. Then pit the player in leagues and ranks (to get prices). The other way (also in Crash Arena Turbo Stars) is to fight against enemies, but you can only save (and quit) your score every X fight (e.g. you can only save your score if you finish fight 5, 10, and so on). If damage is preserved from fight to fight (e.g. health do not regain), the amount of fights can be unlimited and enemies weaker. However if damage is not preserved from fight to fight (e.g. health restore to full), the amount of fights need to be capped and enemies stronger. Entry to this event can be as simple as raids (e.g. once per day). Difficulty can also increase from day to day.
  5. It would. I was going to give him a good lecture on why. ___ However, I think that plates should be reconfigured as a neutral (black background) module instead of phys (yellow background) module. This have impact on how bonus from boosting is considered.
  6. Continuing the discussion from Balance Changes - SuperMechs Community. (multi-quote, or just quote, is broken and do not support copy paste between pages) @Sawzall said: ___ ___ I'm not against listing it. In fact I think it'll be the best to create a thread somewhere dedicated to weapon's average damage (per use). Even though frantic have the highest average dmg, it also have the lowest uses -- only two. Therefore the average lifetime dmg is 720. Spartan (and others) hit 3x, so its lifetime dmg is 900 and upward. So if your mech is very beefy (e.g. 3K health and upwards), (even dual) frantic might end up with a good section while spartan (especially DUAL spartan) will be able to chunk a larger section. Less beefy mechs, which is the norm, might as well get torn apart by the initial onslaught. A 2K health mech will be decimated because 2 * 720 is 1440. plus two drone hits of 250 (why not, backfiring phys drones that hit like truck is the new norm) ___ If frantic appears on any of the mech in campaign (a.k.a cannon fodder) (i don't think so), I'll immediately go uninstall. Don't make this happen.
  7. My 1.65K health energy drainer almost died to annihilation-wielding enemies in campaign. ___ It's interesting. On one side, I was whining when building my physics that annihilation is too heavy, but on the other side I was crying when my energy got torn to pieces by it. Annihilation is a E-D and I got 3 (fused one), so I don't complain about its rarity. But it's now time to think about it. Why is it three use, cost free? Well, it started off as a simple rotating gun, much like the nightfall, I believe. You can see it in boomwich. Is boomwich broken? Mostly, no. So the result is that Annihilation is balanced. Partly because it's heavy, or maybe because it don't hit the hardest. It can hit a bit weaker (e.g. 5%), but any more and it won't be competitive. At least, when comparing to other phys weapons. ___ My physics, despite having spartan carnage, almost always get torn apart by other physics mechs, even those with LESS health. I will whine about how nightfall hits like truck mostly because I don't have it and how it's ultra rare. I got all those three L-Ds, a night eagle (maybe two), rolling beasts, the two plates, and I had no nightfall. Heck, I even had a claw (that I fused). I haven't had a single nightfall in two years. I admit that I had had Tonto, but I can always sit on another one. Those are slightly more common (at least I had seen it) Nightfall, however, is heavier AND costs more than the sweetie, so I think I do not have much to say. __________________________ "Distance shredder is OP" It isn't. It's heavier than reckless beam, and it generate a tremendous amount of heat (100 when mythed, 66 legendary). It shall be balanced just for the heat cost. And the fact that it has only two uses make it even more balanced.
  8. lol. As much as I think this forum is more organized (which is important as to not mess the threads up) and looks cool, I believe the process of creating and editing post is inherently broken. I can't comment on exactly what that is broken, however. But I can tell that this forum work better if you have a large screen (that displays more content; a XL iPad does not bring any improvement), like a laptop. ___ But this way or that, I like (and/or hate) the fact that the forum auto-merges repetitive posts. It keep them longer and more informational ___ ___ ___ We are going off topic. Suggestions to items (e.g. frantic) should be posted in "meta->suggestions" in a thread dedicated to frantic, not here. ___ ___ I was going to complain about this auto-expand of Onebox link, but the fact that it make a bigger (and more apparent link) put me here.
  9. exactly. But like faceshocker. it should at least break-even in terms of heat cost and heat dmg, right? Right now it has less head dmg than heat cost, I believe it's a bit too weak. ___ If you do think they should cost more heat than they cause, then I can potentially extend that argument to every single energy-free heat drone. Technically, nemo is the specialist in "maxheat dmg". The drone with the most heat dmg is apparently the loathed "energy dependent heat drone". Or, at least that's what that should be. ___ They even buffed windforge to try to diverge people from using faceshocker. Sadly, I don't have wind yet.
  10. I know you can, and I'm not happy about how I don't get to have it Here, it says: so all I needed to know is to figure out the details of the "custom BBCode/Media tags" or whatever. If it's your decision to not make these available, then I can do nothing but respect your decision. If you make these available, then I will be very glad about how my idea is appreciated.
  11. I understand, but I believe there are other things that make the editor more difficult to use such as how you can't have code blocks
  12. In the old days we can do the following to "generate" a quote by Winzkay: code quote="Winzkay" (surround the upper and lower statement in square brackets []) /quote and after this I can type whatever I wanted which will generate a block quote with "Winzkay:" (and his avartar, if that username exist on the forum) as the title Now, if I want to do that, this happened:
  13. If it have a reasonable amount of heat dmg (note how it's not the damage to hp; those are explosive instead) I will want it. In fact, I will probably want it. The reason it is hated (in using energy) is not because this item is bad but there's other (more "awesome") heat weapons (and drones) that don't use energy; for those energy free mechs it is apparent they don't want a energy-dependent drone but I would totally take it. It's light, and it offers lots of heat damage. Why not?
  14. Heatpoint is nerfed so bad. it need a little buff. I think damage wise it's okay (and it wouldn't bother if it hit a bit weaker, honestly), but the amount of heat damage is just too low. Waaay too low. Look at what Faceshocker have to offer in terms of energy -- plentiful drain. It's also because of heatpoint's nerf I now go use Nemo. But realistically, I think that heatpoint's nerf had allowed (or rather, forced) to explore the potential on other heat drones. And some of those are quite decent, too.
  15. (fighting in arena) (phys mech explodes) (heat mech closing in) "Die?" (checks hammer's stats) Let's do this. (slam!) ___ (mech teleports in) (player quits) ___ I hate battery armor with a passion. I can't even tell a mythical one from a legendary one.
  16. Well, I am assuming that this thread is created to (hopefully) aid in the increasing popularity of "decent mechs" and perhaps direct the sloshing mass of people slugging out in the Arena Since I am (personal record) in the highest rank ever, and with a rather awful inventory (mostly because I'm bored), here's my entry. with basic teleport and electric hook. First mech is all about eng damage. And not the EMP-style all-out-or-none eng damage, sustained eng damage across most (if not all) ranges. Which means that initially, there is no hammer and sword. There was hungering beam (for eng damage) and crazed repeater (for combo) I still had these two in inventory, maxed epic state. But they only go epic, and they had no push, so I looked at possible alternatives. Hammer is great, but it only work at range 1. So grab a sword! That makes it. with nemo, flaming hook, and charge. Second mech is all about heat damage. Make my enemies overheat and shut them down. But heat, comes at a cost -- of the "heat cost" of the weapons. Hence flaminator. As with my first mech, it had headhunter and flamethrower, but I swapped it out for swords and hammer. I had a recoiler, but I feel like the hammer's hit on cooling could make it worse for the opponents, so I kept it this way. with charge, iron hook, and cosmos. My phys, howeverly unimpressive, is a object cobbled together from various parts with the highest damage (and res drain). Not frantic -- that one is too unreliable. And, in favor of damage, it also need to favor on survivability -- the mass amount of plating for the mass of hp needed to bring it down. Of course, it was quickly proven unsustainable -- against opponents with similar hitpoints the weapons will simply run out of uses. But hitpoint itself also have a limit -- and until I hit that, I will simply level up my weapons, and continue looking out for a nightfall (to replace sweetie). ___ They are straightforward, or, perhaps even simple-minded, mechs. They can be led around running in circles (and die) if one will think twice before they switch their mechs (especially when you start first when the enemy appears in the wrong class). But this is my latest rendition, after struggles with hyperion (and fernir)-based "drainers" (with corrupt light in place of malice beam, and blue madness in place of hysteria) lifted me onto rank 15. But I don't think these mech will stop at rank 10, either, because right now I'm on the edge of 11.
  17. I COULD voice some "advice", even though I am on the low end of the rank. I'm completely f2p, too. What can I do? Well, that depends on what needed to be done.
×
×
  • Create New...