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CDR_Xavier

Experienced Pilots
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Everything posted by CDR_Xavier

  1. Well it sounded like Killin(or Raul) is not hosting the list himself and the data is actually imported from elsewhere How that data is stored, I have no idea. But it should be something close to a excel table, if not a csv (comma separated VVVVVV). Pictures included. Or, perhaps multiple (hopefully, since different items have different stat) arrays or "dictionaries". Which means all you needed to do is to format them nicely, perhaps done via a html file. Shouldn't be too hard, but who is going to host that? (short answer: IDK) They are busy. The reason I did not include divine is because everything that can go to myth can go to divine, and every divine item is nothing beside a somewhat beefed-up myth. Comparing a somewhat beefed-up myth to other somewhat beefed-up myth is not too different than comparing maxed myth to maxed myth. After all, divine stats are (mostly) simply scaled myth stats.
  2. I remember a similar topic being started in the old forum. There was ... this info. By Cousin_Joe. Common Power Kit Starting Boost Power: 1,200 Maximum Boost Power: 10,000 Cost to Boost: 110 gold Power required to max: 7,555 Boost Power Gained from using kit: 1245 = 16.5% Rare Power Kit Starting Boost Power: 6,000 Maximum Boost Power: 50,000 Cost to Boost: 1,539 gold Power required to max: 35,822 Boost Power Gained from using kit: 8,178 = 22.5% Epic Power Kit Starting Boost Power: 13,000 Maximum Boost Power: 120,000 Cost to Boost: 13,712 gold Power required to max: 82,270 Boost Power Gained from using kit: 24,730 = 30.1% Legendary Power Kit Starting Boost Power: 30,000 Maximum Boost Power: 300,000 Cost to Boost: 28,020 gold Power required to max: 198,972 Boost Power Gained from using kit: 71,028 = 35.7% ___________ As common kits are common sight (and rare kits are rare sights), there are people speaking of upgrading their items by transforming common kits to rare ones (and to higher tier ones) But if you do the math it's not viable. The ratio for (getting a 20 level rare from a level 1 common) is 7555+35822. Divide 50K by this number and we get 1.152, which is 15.2% increase in power. _______________ By contrast, if you use matching items (same type, same class) every time, you will get a flat bonus of 20%. So maybe if you have a lot of different types of items to boost, it might actually be a good idea to boost them individually, to take advantage of the 20% bonus. Rare kits and upward can (and should) be boosted to fuse with material. Their bonuses are higher.
  3. Once upon a time I tried setting up a virtual machine running Android x86. It runs, somewhat smoothly (considering its a hyper-v virtual machine), but yes, you have a average of 5 fps or lower. You can get 60 fps with little to no crash if you decided to go creative and dual-boot with android x86. However, how it works with your computer depend on how it decide to cooperate with your computer. (which means it varies from model to model) https://www.android-x86.org I should actually use one of my many laptops and install one of those. OR, I can just grab my HTC m8. ___________________________ I don't know why people will want to play it on web. Such a game with a long play time you usually want to get it physically (stored locally).
  4. true. rocket launcher is the most worthless item of all worthless items and so I think it should not be rendered more worthless from nerfs "undo the changes" is what i am saying.
  5. It IS very good. I wish I can get all those ___ Interesting to see how combined units can beat single units even when ignoring heat
  6. Very promising. You can vaguely see how each torso is considered "strong" and "weak" by looking at the amount of buff needed And in fact, I think rusty and fractured should be NERFED back down to the hollow spectral armor's values bc they weigh the same; they have the same rarity so nerfing them don't make them worse cash carrots ___ But again, TS needed cash carrots. but they could at least buff the carrot torsos (e.g. vests) Do remember, however, that some torsos here trade various other stats (e.g. resistance) in for hitpoints; considering THAT, the plot thickens But I agree. Most of these torsos need a buff to make them compete against the "thanos" torso. But again, more than half of this is considered "f2p" and, somehow, should be considered (or rendered) inferior to those "premium" items. It's a idea I strongly disagree but seem to be embraced by (most) others as p2w is much more common in this new forum. (why "thanos" torso? bc it had "big beard" and square face?)
  7. The only common-only item has been nerfed, much to my surprise. It should weigh the same as the bigger brother, rapid destruction, and its biggest brother, spartan carnage. Now it weighs more. Don't make it more useless -- at least, it look fine.
  8. Incredible. Mythed, however, flaminator became too expensive to operate. I'm thinking of acquiring something else eventually Hybrid is of course even better and remains somewhat useful when mythed. but 104 eng cost is hefty ___________________________________ I flex him because he managed to go to rank 14 AND have his mech look decent. Kudos. (realistically, I think he's just a nub player that purchased a "upgrade kit" for a few $$$$. Nobody goes around like that with legy dual vandal) me: "Wow. Dual Vandal. That's very ambitious." Those two vandals are legendary too. I'm sure he'll like a hammer and a savagery, but he is using all 6 slots too. I hope he won't, eventually. _______________________ Ok I died. The only reason is because it's a myth hybrid and mine is a legy flaminator. And also I found funny: his hp is solely from the better leg and torso. he is also using one plate like I am, but no res what a garbage build (only 111 cooling!). looks intimidating, much to the size of Brutality I guess.
  9. except when they are troll (e.g. divine troll, full maxed myth troll) to be honest, flaminator is much more competent than hot flash because its a corrupt light but without the heat cost (and weighs less?) I personally use one (on my heat mech), despite the fact that my heat got 150/70 energy Hot flash, on the other hand, is smh. It's heavy, and it generate more than an acceptable amount of heat. Well, except for divine "energy free energy" trolls that somehow get 220+ cooling My heat mech now get 196 cooling. Not too bad, since it's still running two RARE mods That's my approach. Unfortunately it seems like less people is keeping their energy (and, for example, swap with another heat) Energy isn't THAT competent anymore
  10. Stop trying to overheat me lol stupid Replay code: DFDB If he .... well, its a eng-based heat counter. apparently one hybrid heat cannon isn't enough against a full-out energy
  11. Well, for me it's simply that I can't run supermechs on my computer because broken flash
  12. wheres the other leg?! If it's a bugged out leg the other one should at least be VISIBLE lol ____________________ ____________________ like this
  13. I had been thinking about whether I should do it (legendary zark visible on the sideline). But having a level 34 legendary hanging around isn't good -- I'd have to fuse it to zark (to reuse the power on spent on it) and you don't fuse legendaries unless there's a damn good purpose. So ... just top it up and myth it. I guess. Now I have three myth torsos. Time to max out weapons instead
  14. They will. Or they can just re-balance the old ones In fact, everything about the rebalance looks like nonsense to me. If they rebalance it they should keep the items (item IDs) rather than creating entirely new items (with new item IDs). But they did (rebalance by creating new items and render the previous items unobtainable), so I guess they will have to create new shields (with new item IDs). ______ How the shields upgrade also is a mystery. Improve damage/cost ratio? That seem rather limited. Improve max damage absorbed (up to, say, 150)? Improve ratio of damage received / absorbed? It'd be better upgradeable. At least, I think that's what ... say, Alexander would say.
  15. This will be a very good way to balance the physic class since energy and heat almost always end up with extra energy and heat when fighting physics (because physics don't overheat nor drain). Utilizing this spare energy and heat can be a way out. At least, I can't find a good counter argument against it. The shield slot is there, too, and I haven't see one in almost two years (I saw one around rank 17-20 back when I first joined) ______ yes, a phys mech with shield is on the upper edge against other physics, but the weapons nowadays hit like truck (250+). This will hit big on their heat / energy if it's a 1 dmg per eng/heat ratio so it ask for better mech designs. but a eng mech can drain it even faster (because dmg caused drain + drain from weapon), and heaters can heat it up quicker.
  16. I flex how I reformatted the entire Maxed Myth list __________ You won't believe how much difficulty I had with the editor. BRUH.
  17. Items that need updating: Windforge physics fortress explosive fortress damage heatbomb overloaded emp ________________________________________ Welcome to the Maxed Mythicals Listing! Legend: Items with * next to the name only drop at Legendary Level. Items with ↑ next to the name require you to equip legs with jump. HP = hitpoint Eng = energy Reg = Regeneration Het = Heat Col = Cooling Dmg = Damage Phy = Physical Exp = Explosive Ele = Electric Res = Resistance Psh = push Pul = Pull Rec = Recoil Jmp = Jump ________________________________________ Torsos INTERCEPTOR (309) 860 HP 193 Eng 56 Reg 265 Het 80 Col 16PhyRes 22ExpRes 22EleRes ARCHIMOND* (363) 1090 HP 265 Eng 76 Reg 265 Het 76 Col 22PhyRes 22ExpRes 22EleRes AVENGER (350) 1271 HP 193 Eng 64 Reg 145 Het 48 Col 16PhyRes 22ExpRes 22EleRes HOLLOW ARMOR* (370) 1589 HP 241 Eng 80 Reg 241 Het 80 Col ENERGY FREE ARMOR* (335) 1343 HP 25 Eng 8 Reg 223 Het 80 Col 24PhyRes 24ExpRes 24EleRes BATTERY ARMOR (360) 1239 HP 361 Eng 24 Reg 334 Het 24 Col 14PhyRes 14ExpRes 14EleRes HARDENED PLATINUM VEST* (346) 908 HP 193 Eng 64 Reg 289 Het 96 Col 16PyhRes 22ExpRes 44EleRes NIGHTMARE (315) 879 HP 193 Eng 64 Reg 290 Het 96 Col 22PhyRes 16ExpRes 22EleRes BRUTALITY (341) 1033 HP 217 Eng 64 Reg 290 Het 88 Col 22PhyRes 16ExpRes 22EleRes WINDIGO (345) 1167 HP 217 Eng 72 Reg 301 Het 112 Col 30PhyRes 16ExpRes 22EleRes MOLTEN PLATINUM VEST* (346) 1153 HP 193 Eng 64 Reg 267 Het 96 Col 55PhyRes 16ExpRes 22EleRes FLAME BATTERY ARMOR (346) 1136 HP 313 Eng 24 Reg 401 Het 24 Col 14PhyRes 14ExpRes 14EleRes ZARKARES (362) 1136 HP 193 Eng 64 Reg 312 Het 112 Col 16PhyRes 24ExpRes 16EleRes SABRETOOTH (ZARK) (362) 1136 HP 193 Eng 64 Reg 312 Het 112 Col 16PhyRes 24ExpRes 16EleRes FRACTURE ARMOR* (370) 1664 HP 193 Eng 64 Reg 267 Het 96 Col SITH (321) 930 HP 245 Eng 112 Reg 193 Het 64 Col 22PhyRes 22ExpRes 16EleRes GRIM REAPER (329) 879 HP 346 Eng 112 Reg 193 Het 64 Col 22PhyRes 22ExpRes 16EleRes NAGA (335) 982 HP 279 Eng 104 Reg 193 Het 72 Col 22PhyRes 22ExpRes 16EleRes LIGHTNING PLATINUM VEST*(346) 982 HP 267 Eng 96 Reg 193 Het 64 Col 44PhyRes 22ExpRes 16EleRes ENERGY BATTERY ARMOR (346) 1136 HP 433 Eng 24 Reg 290 Het 24 Col 14PhyRes 14ExpRes 14EleRes RUSTY ENERGY ARMOR* (370) 1664 HP 267 Eng 96 Reg 193 Het 64 Col ________________________________________ Legs _______PHYSICAL_______ GRAVE DIGGERS (123) 2 Jmp 287 HP 223-285 PhyDmg 2 Psh MASSIVE STONE FEET (132) 2 Jmp 526 HP 144-232 PhyDmg -10 PhyRes 1 Psh +14 PhyRes ROLLING BEASTS* (134) 3 Wlk 451 HP 160-242 PhyDmg 1 Psh IRON BOOTS (138) 2 Jmp 478 HP 163-213 PhyDmg 1 Psh THE CLAW* (150) 860 HP 79-111 PhyDmg _______EXPLOSIVE_______ MASSIVE LAVA FEET (117) 2 Jmp 466 HP 127-205 ExpDmg 36 ExpDmg -10 ExpRes 1 Psh +14 ExpRes DEVOURING PAWS (119) 2 Jmp 394 HP 140-220 ExpDmg 44 ExpDmg 1 Psh SCORCHING FEET (120) 2 Jmp 413 HP 143-187 ExpDmg 36 ExpDmg 1 Psh DYNAMITE BOOTS (136) 2 Jmp 413 HP 133-224 ExpDmg 29 ExpDmg 2 Psh _______ENERGY_______ SPARKED RUNNERS* (114) 3 Wlk 363 HP 135-249 EleDmg 38 EngDmg 1 Psh DYNAMIC STOMPERS (118) 2 Jmp 372 HP 154-217 EleDmg 58 EngDmg 1 Psh MASSIVE SHOCKER FEET(118) 2 Jmp 466 HP 127-205 EleDmg 48 EngDmg -10 EleRes 1 Psh +14 EleRes CHARGED WALKERS (122) 2 Jmp 413 HP 143-187 EleDmg 48 EngDmg 1 Psh LIGHTNING SUPPORTERS(124) 2 Jmp 413 HP 127-192 EleDmg 67 EngDng 1 Psh RECOIL STOMPERS (138) 2 Jmp 413 HP 140-216 EleDmg 38 EngDmg 2 Psh ________________________________________ Modules COOLING MASS BOOSTER (15) 63 Col ENERGY MASS BOOSTER (15) 63 Reg OVERLOAD PREVENTOR* (25) 68 Reg 68 Col HEAT ENGINE (25) 89 Het 42 Col ENERGY ENGINE (25) 89 Eng 42 Reg QUAD CORE BOOSTER* (40) 97 Eng 46 Reg 89 Het 46 Col HEAT STORAGE UNIT* (22) 134 Het ENERGY STORAGE UNIT* (22) 134 Eng COMBINED STORAGE UNIT (40) 121 Eng 112 Het COMBINED ENGINE UNIT* (35) 145 Eng 134 Het ULTRAHOT PROTECTOR* (28) 59 ExpRes SUPERCHARGE PROTECTOR* (28) 59 EleRes MIGHTY PROTECTOR* (28) 59 PhyRes DEFENSE MATRIX* (60) 170 HP 39 AllRes ENERGY FORTRESS* (40) 158 HP 64 EleRes MAXIMUM PROTECTOR* (51) 39 AllRes SAVIOR RESISTANCE (51) 16 AllRes PLATINUM PLATING* (40) 315 HP IRON PLATING (40) 145 HP ________________________________________ Special ADVANCED TELEPORTER* (11) 103-135 EleDmg 48 EngDmg 1 Use (31/0) DOUBLE TELEPORTER* (26) 2 Uses (20/0) CHARGE ENGINE (20) 132-174 PhyDmg 1 Psh 1 Use (0/0) SUPERB CHARGE ENGINE* (23) 264-345 PhyDmg 1 Psh 1 Use (0/0) PLATINUM GRAPPLING HOOK* (17) 143-187 PhyDmg 1 Use (0/0) SHOCKING GRAPPLING HOOK* (11) 103-135 EleDmg 48 EngDmg 1 Use (31/0) FLAMING GRAPPLING HOOK* (16) 111-145 ExpDmg 39 HetDmg 1 Use (0/31) ________________________________________ Drones ______ELETRIC______ WINDFORGE* (27) 55-90 EleDmg 76 EngDmg -5 EleRes (31/0) TORMENT (29) 97-141 EleDmg 48 EngDmg -12 MaxEng (31/0) SNACK (30) 103-135 EleDmg 48 EngDmg -6 EleRes (31/0) ANGUISH* (30) 86-153 EleDmg 48 EngDmg -7 Reg (31/0) FACE SHOCKER (41) 163-213 EleDmg 76 EngDmg -6 EleRes 3 Use (50/0) UNRELIABLE PROTECTOR(42) 134-237 EleDmg 76 EngDmg -5 EleRes (50/0) 87 Bkf ELECTROLYTE (47) 134-244 EleDmg 76 EngDmg -6 EleRes 2-4 Range (50/0) UNRELIABLE GUARDIAN*(48) 139-252 EleDmg 91 EngDng -5 EleRes (69/0) 98 Bkf RAIL GUN* (50) 151-276 EleDmg 86 EngDmg -7 EleRes 3-6 Range (50/0) SHOCKWAVE* (51) 139-183 EleDmg 49 EngDmg 1 Psh (31/0) ______PHYSICAL______ GREEDY* (20) 72-117 PhyDmg -10 PhyRes (16/16) HURLBAT (28) 135-196 PhyDmg -6 MaxHea -6 MaxEng (16/16) DUSTMAKER* (29) 120-213 PhyDmg -4 Coolin -4 EngReg (16/16) VOID (29) 143-187 PhyDmg -6 PhyRes (16/16) TONTO (40) 184-336 PhyDmg -9 PhyRes 2-4 Range (25/25) SOLAR TORCH* (40) 193-348 PhyDmg -9 PhyRes 3-6 Range (25/25) SELFISH PROTECTOR (42) 201-359 PhyDmg -5 PhyRes (16/16) 108 Bkf SELFISH GUARDIAN* (48) 215-379 PhyDmg -5 PhyRes (16/16) 130 Bkf BACKSTABBER* (51) 163-263 PhyDmg 1 Pul (16/16) _______EXPLOSIVE_______ SWOOP* (22) 86-121 ExpDmg 92 HetDmg -5 ExpRes (31/31) CLASH (43) 103-135 ExpDmg 36 HetDmg -6 ExpRes (0/31) NEMO (43) 97-141 ExpDmg 41 HetDmg -20 MaxHet (0/31) MURMUR* (43) 86-153 ExpDmg 36 HetDmg -7 Col (0/31) BACKSTABBING PROTECTOR(43) 126-226 ExpDmg 50 HetDmg -5 ExpRes (0/50) 87 Bkf BACKSTABBING GUARDIAN*(48) 134-244 ExpDmg 58 HetDmg -6 ExpRes (0/62) 101 Bkf FIREFLY (50) 134-242 ExpDmg 48 HetDmg -5 ExpRes 2-4 Range (0/50) FLAME SPEAR* (50) 142-259 ExpDmg 54 HetDmg -7 ExpRes 3-6 Range (0/50) FLAMEWAVE* (51) 84-154 ExpDmg 45 HetDmg 1 Psh (0/31) HEATPOINT (51) 161-211 ExpDmg 48 HetDmg -6 ExpRes 3 Use (0/50) ________________________________________ Physical Top Weapon NIGHT EAGLE (46) 209-336 PhyDmg 1 Pul 3-6 Range 3 Use (25/25) SPARTAN CARNAGE* (51) 226-387 PhyDmg -15 PhyRes 3-6 Range 3 Use (31/31) FRANTIC BRUTE (50) 199-500 PhyDmg -12 PhyRes 3-6 Range 2 Use (30/70) RECKLESS BEAM (35) 235-355 PhyDmg 4-8 Range (25/25) DESERT FURY* (29) 154-224 PhyDmg -23 PhyRes 4-8 Range 2 Use (16/16) MIGHTY CANNON* (55) 239-408 PhyDmg 1 Pul 4-8 Range (38/38) DISTANCE SHREDDER*↑(42) 228-408 PhyDmg -5 PhyRes 1 Psh/3 Jmp 4-8 Range 2 Use (0/100) COCKPIT PIERCER* (27) 540-866 PhyDmg -10 PhyRes 1 Psh 7 Range 1 Use (22/22) FALCON* (19) 596-997 PhyDmg 8 Range 1 Use (22/22) LAZY FALCON* (30) 611-980 PhyDmg -10 PhyRes 8 Range (0/0) -490 BF ________________________________________ Physical Side Weapons BACKBREAKER (44) 228-408 PhyDmg -8 ColReg 1 Psh 1 Range (31/31) WAR HAMMER (58) 254-427 PhyDmg -24 MaxHet -24MaxEngHet 3 Psh 1 Range (31/31) PERIMETER PROTECTOR*↑ (31) 152-273 PhyDmg -5 PhyRes -6 Jump 1-2 Range 2 Use ( 0/38) ROCK POLISHER* (36) 212-423 PhyDmg -15 PhyRes 1 Jump 1-2 Range ( 0/62) 144 Bkf DISINTEGRATION* (47) 202-362 PhyDmg -15 PhyRes 1-2 Range 3 Use ( 0/ 0) 100 Bkf SERAPHBLADE* (49) 234-376 PhyDmg -12 PhyRes 1 Jump 1-2 Range (13/50) ROCK RECOILER (65) 212-423 PhyDmg -10 PhyRes 1 Psh/1 Rec 1-2 Range 3 Use (25/38) ANNIHILATION (65) 203-341 PhyDmg -15 PhyRes 1-2 Range 3 Use ( 0/ 0) MERCY* (84) 197-440 PhyDmg -10 PhyRes 1 Psh 1-2 Range 3 Use ( 0/ 0) ADVANCED REPULSER* (18) 72-95 PhyDmg 4 Psh 2-4 Range 2 Use ( 0/62) ARMOR ANNIHILATOR* (20) 41-55 PhyDmg -50 PhyRes 2-4 Range 1 Use ( 0/ 0) SACRIFICE CANNON (24) 209-520 PhyDmg -12 PhyRes 1 Psh 2-4 Range 1 Use (31/31) 123Bkf PURIFIER* (25) 184-241 PhyDmg 2-4 Range 2 Use ( 0/ 0) UNREPAIRED LASER CANNON↑(27) 216-347 PhyDmg -1 Jmp↑ 2-4 Range (31/31) 72 Bkf NIGHTFALL (49) 237-355 PhyDmg -11 PhyRes 2-4 Range 3 Use (31/31) BLOODWEEP* (34) 147-209 PhyDmg -30 PhyRes 2-4 Range 3 Use (31/31) TERROR CRY (46) 241-358 PhyDmg 1 Psh 2-4 Range 3 Use (25/25) DARK EAGLE* (60) 181-456 PhyDmg -10 PhyRes 1 Psh 1 Rec 2-4 Range 3 Use (25/38) MALFUNCTIONING BLASTER* (28) 244-391 PhyDmg -13 PhyRes 3-6 Range (0/162) 159 Bkf SWEETIE* (42) 169-256 PhyDmg -10 PhyRes 3-6 Range 3 Use ( 0/31) EJECTION BLAST*↑ (34) 228-408 PhyDmg -5 PhyRes 1 Psh -2 Jmp↑ 3-6 Range 2 Use (31/31) LAST RESORT VULCAN* (52) 216-478 PhyDmg -20 PhyRes 3-6 Range 2 Use (31/ 0) 180 Bkf ________________________________________ Energy Top Weapons GRIM COBRA (63) 181-290 EleDmg 95 EngDmg -13 Reg 1 Pul 3-6 Range 3 Use (47/16) FRANTIC LIGHTNING (50) 76-451 EleDmg 95 EngDmg -10 EleRes 3-6 Range 2 Use (81/13) HYSTERIA (55) 169-252 EleDmg 129 EngDmg -24 MaxEng 4-8 Range (47/16) V. SNIPER* (51) 126-183 EleDmg 189 EngDmg -13 Reg -17 EleRes 4-8 Range 2 Use (31/ 0) SPINEFALL* (67) 192-329 EleDmg 105 EngDmg -13 Reg 1 Pul 4-8 Range (75/25) DELERIUM* (56) 214-289 EleDmg 95 EngDmg -12 EleRes (47/16) PARTY CRASHER*↑ (43) 203-347 EleDmg 48 EngDmg -5 EleRes 1 Psh 3 Jmp 4-8 Range 2 Use (0/100) COCKPIT ELECTROCUTER*(27) 414-666 EleDmg 218 EngDmg -10 EleRes 1 Psh 7 Range 1 Use (124/31) LIGHTNING SCOPE* (23) 568-741 EleDmg 283 EngDmg -15 EleRes 8 Range 1 Use (155/31) ELECTROCUTED SCOPE* (30) 503-807 EleDmg 283 EngDmg -15 EleRes 8 Range (62/ 0) 378 Bkf ________________________________________ Energy Side Weapon DISTANCE GENERATOR*↑(35) 135-241 EleDmg 63 EngDmg -5 EleRes -6 Jmp 1-2 Range 2 Use (31/0 ) UNSTABLE POWER* (42) 144-232 EleDmg 246 EngDmg -48 MaxEng 1-2 Range 2 Use (19/31) 152 Bkf BRIGHTROAR* (45) 193-311 EleDmg 103 EngDmg -9 EleRes 1 Jmp 1-2 Range (50/13) BIGDADDY* (53) 202-265 EleDmg 152 EngDmg 1-2 Range 3 Use (47/16) STORMWEAVER* (56) 244-319 EleDmg 114 EngDmg -32 MaxEng 1 Psh 1 Range (50/13) ASH CREATOR* (58) 163-213 EleDmg 180 EngDmg -48 MaxEng 1-2 Range 3 Use (93/31) VIKING HAMMER (63) 211-354 EleDmg 114 EngDmg -17 Reg 3 Psh 1 Range (50/13) LIGHTNING RECOIL (69) 173-350 EleDmg 67 EngDmg -10 EleRes 1 Psh 1 Rec 1-2 Range 3 Use (56/25) BULLDOG* (73) 182-406 EleDmg 67 EngDmg -10 EleRes 1 Psh 1-2 Range 3 Use (31/0 ) BLIZZARD DISSOLVER (24) 34- 70 EleDmg 63 EngDmg -50 EleRes 2-4 Range 1 Use ( 0/ 0) DRUNK LIGHTNING (27) 155-390 EleDmg 123 EngDmg -12 EleRes 1 Psh 2-4 Range 1 Use (81/62) 123 Bkf EMP (70) 37- 61 EleDmg 334 EngDmg 2-4 Range 1 Use (393/0) MORTAL BULLET* (56) 168-218 EleDmg 133 EngDmg -12 MaxEng 2-4 Range (31/0 ) LAST WORDS (63) 185-285 EleDmg 95 EngDmg -13 Reg 1 Psh 2-4 Range 3 Use (47/16) BUNKER SHELL* (50) 243-463 EleDmg 123 EngDmg -17 Reg -30 MaxEng -13 EleRes 1 Psh 2-4 Range 1 Use (31/ 0) OBSOLETE E. CANNON↑ (43) 181-290 EleDmg 95 EngDmg -1 Jmp 2-4 Range (47/16) 72 Bkf PIERCING FOX* (64) 147-376 EleDmg 67 EngDmg -10 EleRes 1 Psh 1 Rec 2-4 Range 3 Use (56/25) EVAC SPARK*↑ (37) 164-337 EleDmg 76 EngDmg -5 EleRes 1 Psh -2 Jmp 3-6 Range 2 Use (44/19) SCRAPPED E. BLASTER* (42) 209-336 EleDmg 142 EngDmg -7 EleRes 3-6 Range 3 Use (143/0) 173 Bkf MALICE BEAM (55) 140-236 EleDmg 123 EngDmg -24 MaxEng 3-6 Range (47/16) ULTRABRIGHT (56) 203-265 EleDmg 95 EngDmg -5 EleRes 3-6 Range (47/16) HOT FLASH (66) 148-228 EleDmg 142 EngDmg -24 MaxEng 3-6 Range (0/110) HYBRID ENERGY CANNON*(66) 156-269 EleDmg 139 EngDmg -39 MaxEng 3-6 Range (0/104) ________________________________________ Explosive Top Weapons RED RAIN* (65) 216-341 ExpDmg 106 HetDmg -19 Col 2 Pul 2-4 Range 2 Use (30/81) SUPREME CANNON (66) 205-315 ExpDmg 71 HetDmg -12 ExpRes 1 Psh 3-6 Range 3 Use (19/44) FRANTIC FLAME (50) 76-470 ExpDmg 78 HetDmg -10 ExpRes 3-6 Range 2 Use (10/81) VANDAL RAGE (41) 143-187 ExpDmg 44 HetDmg -46 Col -20 ExpRes 1 Psh 4-5 Range 1 Use (0/25 ) DESOLATION (66) 210-310 ExpDmg 48 HetDmg -10 ExpRes 4-8 Range 3 Use (0/56 ) IRON FRENZY* (52) 203-265 ExpDmg 71 HetDmg -5 ExpRes 4-8 Range (16/47) DESERT SNAKE* (63) 192-329 ExpDmg 71 HetDmg -7 Col 1 Pul 4-8 Range (25/75) SAVAGERY (51) 154-232 ExpDmg 106 HetDmg -30 MaxHet 4-8 Range (16/47) BURNING SHOWER* (75) 173-345 ExpDmg 86 HetDmg -10 Col -12 ExpRes 2 Pul 4-8 Range 3 Use (0/81 ) SPACE INVADER*↑ (41) 203-337 ExpDmg 36 HetDmg -5 ExpRes 1 Psh 3 Jmp 4-8 Range 2 Use (0/100) COCKPIT BURNER (27) 394-654 ExpDmg 177 HetDmg -12 ExpRes 1 Psh 7 Range 1 Use (31/155) FLAMING SCOPE* (21) 568-741 ExpDmg 212 HetDmg -15 ExpRes 8 Range 1 Use (31/155) HALF BURNT SCOPE*(30) 503-807 ExpDmg 212 HetDmg -15 ExpRes 8 Range ( 0/100) 468 Bkf ________________________________________ Explosive Side Weapons DISTANCE CONTROLLER↑(34) 135-241 ExpDmg 44 HetDmg -5 ExpRes -6 Jmp 1-2 Range 2 Use ( 0/31) HERONMARK* (43) 193-311 ExpDmg 78 HetDmg -9 ExpRes 1 Jmp 1-2 Range (13/50) BASALT POLISHER* (45) 181-362 ExpDmg 86 HetDmg -10 ExpRes 1 Jmp 1-2 Range ( 0/62) 144 Bkf TERRORBLADE* (52) 244-319 ExpDmg 106 HetDmg -51 MxHt 1 Psh 1 Range (13/50) FLAMING HAMMER (60) 229-384 ExpDmg 86 HetDmg -20 Col 3 Psh 1 Range (13/50) OVERCOOKING OVEN* (43) 144-232 ExpDmg 177 HetDmg -48 MxHt 1-2 Range 2 Use (31/19) 152 Bkf CHAOS BRINGER* (49) 224-286 ExpDmg 114 HetDmg 1-2 Range 3 Use (16/31) CRIMSON RAPTURE* (52) 163-213 ExpDmg 135 HetDmg -48 MxHt 1-2 Range 3 Use (31/93) RECKONING* (86) 182-406 ExpDmg 50 HetDmg -10 Res 1 Psh 1-2 Range 3 Use ( 0/31) MAGMA RECOILER (64) 173-350 ExpDmg 50 HetDmg -10 ExpRes 1 Psh 1 Rec 1-2 Range 3 Use (25/56) BASALT DISSOLVER (23) 32-65 ExpDmg 44 HetDmg -45 ExpRes 2-4 Range 1 Use ( 0/ 0) CRACKED PLASMA CANNON↑(37) 181-290 ExpDmg 71 HetDmg -1 Jmp 2-4 Range (16/47) 72Bkf BROKEN DEVOURER (26) 155-390 ExpDmg 93 HetDmg -12 ExpRes 2-4 Range 1 Use (13/81) 123Bkf MAGMA BLAST* (55) 211-403 ExpDmg 79 HetDmg -17 Col -30 MaxHet -13 ExpRes 1 Psh 2-4 Range 1 Use ( 0/31) SORROW* (66) 163-213 ExpDmg 93 HetDmg -12 MaxHet 2-4 Range ( 0/31) ABOMINATION* (66) 212-307 ExpDmg 71 HetDmg -12 ExpRes 1 Psh 2-4 Range 3 Use (19/44) HEAT BOMB (50) 40-59 ExpDmg 393 HetDmg 2-4 Range 1 Use (0/393) SHADOW WOLF* (60) 147-376 ExpDmg 50 HetDmg -10 ExpRes 1 Psh 1 Rec 2-4 Range 3 Use (25/56) EXPLOSIVE RETREAT*↑ (35) 164-337 ExpDmg 58 HetDmg -5 ExpRes -2 Jmp 1 Psh 3-6 Range 2 Use (19/44) RUSTY HEATBLASTER* (43) 209-336 ExpDmg 106 HetDmg -7 ExpRes -173 Bkf 3-6 Range 3 Use (0/143) FLAMINATOR (47) 148-228 ExpDmg 93 HetDmg -24 MxHt 3-6 Range (110/0) HYBRID HEAT CANNON* (47) 159-269 ExpDmg 105 HetDmg -33 MxHt 3-6 Range (104/0) CORRUPT LIGHT (51) 140-236 ExpDmg 93 HetDmg -24 MxHt 3-6 Range (16/47) DAWNBLAZE (52) 210-272 ExpDmg 71 HetDmg -9 ExpRes 3-6 Range (16/47) OVERCHARGED ROCKET (63) 202-362 ExpDmg 106 HetDmg -14 ExpRes 1 Psh -1 Jmp 3-6 Range 3 Use ( 0/75) 180 Bkf BATTERY* ________________________________________ Link to list (old forum): http://community.tacticsoft.net/t/maxed-mythicals-listing/6499 Link to Google Spreadsheet (Maintained by @SheilaStar): https://docs.google.com/spreadsheets/d/120nkvLPcG8EDkqjVkGY4g_gNtu26L9ccb9zlAz6ejs/edit?usp=sharing Older stats before the rebalancing (old forum): http://community.tacticsoft.net/t/the-old-pre-nerf-maxed-mythicals-thread/5787 Divine Stats Thread (old Forum): https://community.tacticsoft.net/t/divine-stats-thread/43432 ________________________________________ The List will be kept in maintenance. The List will NOT include divine stats. For those, a separate list can be made. Do not post thank-you posts here. Use the "like" feature. Only post issues related to the listing here ________________________________________
  18. It will, it shall, and it ought to be done. Working on it
  19. I really don't know why it's considered "good". I mean, it might be good because it's heavier and so it frees up module slots, but for that I'll have to wait and see. I'm so late into the Zark game. ___________ V for Victory
  20. depend on what you are thinking when you are typing this, but ... I don't know. I'm not sure if she can accept it. ________________________________________________ Well, the factories actually is cheaper (albeit, a LOT slower) than the silver boxes, at least, if you want to go cheap (via "cheap"). you can get about 70% more power per gold The regular "common" mostly equals to silver box (especially if you had discount applied) You had 4 factories and why is one of them idle Usually what I do after I pick up item is to spam the queue full so it will produce non-stop, since you can always cancel the jobs in queue with a full refund if you wanted to upgrade the building at some point ___ I think one level 20 running "chance of legendary" and other three making food is a good balance.
  21. lol. He's really a bad player But anyhow, tho; who won? _________________ Trying to upgrade my magma recoiler
  22. I forgot to take screenshots but I legy 4 item today RIP my 16 epic. Now I would have the inventory slot for all those unopened boxes ... or maybe not. I can wait for some more.
  23. You also need to put in the consideration that a buff to these items can give rise to some intensely headache builds (e.g. energy free energy) But since they are not used (in general) as frequent, a buff can be done.
  24. Depend on how many player there is, this may or may not be necessary.
  25. Because annihilation is E-M, and is a direct upgrade to the C-R boomwich. The reason annihilation is not broken is because at EPIC TIER, it do not compete with any other item with similar damage (other than homage, which have similar damage). It is better than other weapons in some ways (e.g. 0 cost) but inferior in others (e.g. damage, range, weight) the reason boomwich is not broken is because at RARE TIER, it do not compete with any other item with similar damage, nor does it excel them in any way. The reason hybid energy cannon is broken is because at LEGENDARY TIER, it DIRECTLY competes with hot flash and outperforms it in EVERY SINGLE ASPECT. There is no other item in the game that does this, beside its heat counterpart, hybid heat cannon. Not a objectively better item that competes directly with another weapon with identical function, range, and (lower), purpose and damage unless there is lower tier versions of hybid cannons (which will form a competing line against hot flash), which renders hot flash obsolete They are outdated, but they are broken. At least, when compared to hot flash and flaminator The reason they are "outdated" is because they are too expensive -- 106 eng cost and heat cost respectively. The other reason I say "remove it" is because nobody uses it (and very few have it) then buff hot flash and flaminator. superb charge is broken and should be removed. It directly compete with charge engine. They are, too. They offered way better stat. The whole point in paying (in such a game) is not to gain a absolute "unfair" advantage, but to acquire items more quickly and max them eventually. A balanced game should not "remove accessibility" to any single item and/or render a version that's non-premium less useful than the one that is, just like how premium tanks in World of Tanks isn't going to be absolutely better than regular credit-purchased tanks. They do earn 50% more credits, and experience, which can be earned by performing actions (e.g. dealing damage to opponents) in battles. However, premium items with unique abilities (as in, distance controller, for example; energy free armor, for example; distance shredder; mighty cannon; spinefall; dustmaker) can be added as wish, as long as their performance isn't absolutely better than any other item. But the hybrid cannons, in every sense, IS absolutely better than another item. So it shall be removed, nerfed, or repurposed.
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