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A Happy F4ce

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  1. Like
    A Happy F4ce got a reaction from LORD CHAOS in True or False forum game   
    False
    also wouldnt this game make more sense if you said something about yourself and the next person had to guess if its true or not?
    anyway, next poster has an unspoken resentment for one or more of their female relatives, and also works in Asda part-time somewhere in the Greater North-East area of Manchestershire.
  2. Like
    A Happy F4ce got a reaction from ayron in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  3. Like
    A Happy F4ce got a reaction from Monke King in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  4. Like
    A Happy F4ce got a reaction from Diamondude14916 in What music are you listening to?   
  5. Like
    A Happy F4ce got a reaction from DragonsIayer in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  6. Like
    A Happy F4ce got a reaction from hungry tea in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  7. Like
    A Happy F4ce got a reaction from OKI DOKI in What music are you listening to?   
    so I went to my first AA meeting today. I went to listen, ended up sharing (ever the showman). Here's some songs I listened to after the meeting.
    I think this song captures my feelings of fear, narcissism and abandonment better than any other. Sia wrote the night she tried to yeet herself, I've always found it so powerful. it's so simple yet complex. And She's like me. she had the same little "problem"
     
    this song really captures that sense of disappointment in yourself you feel the next day. I love P!nk. some say she's just an edgy Britney, but I think Avril Lavigne is more worthy of that charge. 
     
    " we thow tantrums like parties 
    we're not happy until everyone knows we're sick
    and that's just how we like it 
    we've hurt bad enough right we've earned this
    don't tell the others but its all getting old
    how many more times must our stories be told 
    and being lonely's only fun in a group
    it sort of loses it's charm when its true
    I meant it when I said, I wanna get well."
    -Misfit
  8. Like
    A Happy F4ce reacted to bestplayeroftheworld in Everything Wrong With Supermechs   
    Unfortunately, the uncomfortable truth is, we - the players - were never (really) asked ❗

    Amen
    🙏
  9. Like
    A Happy F4ce reacted to Lord Gorgon in Everything Wrong With Supermechs   
    You are love.
  10. Thanks
    A Happy F4ce reacted to Burn Baby Burn in Everything Wrong With Supermechs   
    u could swap them not just rotate them
  11. Thanks
    A Happy F4ce reacted to carterlovesyou in Everything Wrong With Supermechs   
    Hey buddy, I somehow stumbled on here because I'm playing battledawn again and tried to view the old tacticsoft forums - funny timing, been stewing on what bd means to me as I lose sleep over it again. Hope you've been well
  12. Like
    A Happy F4ce reacted to hasn in Everything Wrong With Supermechs   
    to be honest yeah has problems a lot of problems
    arena:match making is the not best nor the worst from unfair matches or cheaters and smurfers which has been solved??? they did ban and fix the resistances cheaters and smurfers there are still some smurfers in low ranks but at leasst got 99% of smurfers banned?
    campigen:it more like side thing? you can do but you kinda need to do it progress faster the difficulty system isnt the best where 2vs2 3vs3 bots cheat? by having unrealistic stats where is okay for bot to have 3K+ HP and weapon to deal 700+ damage while you only can do 400+ max with arena buff i do have joke for this (when developers doesnt know how to increase the difficulty so they make the game cheat) which happens in a lot of games sadly does mean i hate the campaign? no i like to see different builds to refresh from the same builds from arena even tho all of the campaign mechs are the same but different variations like close rangers:dual swords and flamethrowers and shotguns and mid rangers they all the same build but different torso and legs with same weapons but with any of 3 elements 
    the base: well it a base basically think of any game that have base system or upgrade and wait X amount of time like clans of clash supermechs base is good who doesnt like free gold? the crafting system... RNG RNG RNG.the RNG:ever got legendary item but its turns out to be E-L or useless premium no? how hitting less damage than excepted? frantic brute
    lootbox/P2W system RNG/Luck system if i play a game i wanna play want fair advantages between me and my opponent like in party games it mostlty luck based or fighting game where skills determines if win or lose
    graphics:i dont have something against or problem with graphics like supermechs it started as flash game so it normal thing to have this quality graphics dont matter a lot like RPG or anygame as long the gameplay is good
    the community: i dont wanna be harsh but supermechs community makes me question myself i am insane? i am an idiot?
    lastly:i dont have thing to say other than i wasted 1 hour writing this
  13. Like
    A Happy F4ce reacted to OKI DOKI in Everything Wrong With Supermechs   
    Well, I am not an old player here neither a brand-new kid on the block. There is a lot of interesting histories like yours where we can learn as players. In my short time I can say just a few things and very limited. 
    Been a new player who started in reloaded times passing already few years been stablished, I adapted for the environment already in place. 
    For newer players, it is a different thing, or a bit of different mindset already stablished or stablishing on it and it is hard to change that. Sure, many brand-new players provide some contributions related to other games bringing some light of things that the game needs and also some matching of the old style of this game. 
    During the time I have been playing here because a family member asked me to play with, I saw few limited changes that for one way or another, it changed a lot of what it is today as you mentioned. The person it is an original SM player who joined by the time had access in the USA servers. Maybe or better say you might encounter the person many times in battles. Still playing time to time. 🤣 I won't tell the original name. 🙃 Told me one time. 
    1- The change of the forum affected a lot on participation due to the lay out. Even me I was confused.
    2- Just limited players continue from the old forum and stayed making contributions "intelligent contributions" to the game like Sawall just to mention one now retired. Sure, I am not one of them making those great contributions that for some reason, I miss that from the old forum. I still a goofier around.
    3- The loss of such valuable information from the old forum. 
    4- Forum members special offers regardless how can be seen but was in my time as new player and I can't see it in a different way.
    5- No weapons sales. Yeah, I know from you and others old timers was better but like I mentioned, just related to my time and how was and adaptation of that time before Gato. 
    6- The cheating issues, frantic issue, tokens issues and game glitches were insane. Some still around like war reward etc.
    7- Like it or not, people grew up been minors and became adults getting education and work so retirement was something to happen and will.
    8- Missing the competition at top or better say, not real competition in the game as I knew when started having decent constructive rivalry. Even I was new, I saw some of it as it was in my beginning, and I miss that and clan loyalty. Now everything is a mess, not loyalty, no competition or motivation from the best players around been semi-retired, retired or just a reader. Where are those clans and the clan spirits. 
    9- Portals, WTH. That it is already a Myth tale. 
    10- No new weapons release. Sure, I agreed in some ways because the game owners do not compensate the percentage lost in order can receive a weapon possibility. It was adding but not adjusting making harder to get a weapon in need. Not even with premium packs can get them. 
    11- I will say that the clan reward should be a lot better. 
    12- Relics grants should be better and or to set proper sales because not all fight war or are solo players and those relics can be added also on regular bases in portals as few times did at GATO beginning. 
    13- Match maker it is a bit crazy because less players so the match is becoming ridiculous with extreme match to superpower against weak. 
    14- Sure, inventory and limits to hold parts around. To get more inventory space, it is very expensive and to keep infinite number of parts to keep around in mix boxes farmed or others.
    15- Auto pilot for farming, I think it is ok and functional and I remember when I started with OKI DOKI, it wasn't not automatic till passed beyond or around level 145 because still showing the old space for extra mech or so. I had to play the mech farming. When I opened O.D FARM, then was auto and was better for lack of time on players to be able to progress at least farming like I do right now. If that change to manual, I walk away faster than flash. 
    16- There are more for sure, but I will stop here. 😀
    Let check your list
    nviting people to battles in chat still doesnt work --It does but have glitches. I agree.  Mech order changing is still limited (whereas it previously wasn’t)--Not sure what do you mean. Quad Core Booster should be called Quad Core Engine as it is an ENGINE module-- Yes, they never changed for the mistake the did when released. The game frequently loses connection and needs to restart (sometimes mid battle)--Every day any time and worse when pvp or titan making you lose often. Also, changing from campaign to pvp always froze each time. The mass select function is poorly designed and therefore useless--It works for me. Replay codes often don’t work--Sometimes yes. The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***)--Anoying for sure. The battle starts zoomed in when everyone prefers zoomed out adding an extra button click--Yeah It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight- it should allow any combo the player wants. If wants a claw hugger to jump with a space invader it should allow etc. The outcomes of battles are often dictated by pads--I have thousands of collected fights information, yes it does but it is more than that, trust me. There are no reminders for the many chores- Now that you mention, other games always do. You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation- true in particular for me as everyone knows well. The game is really ugly- To be honest, graphic is cool and the design it is fine. Much better than thousands of games around.  Constant popups--Yes, sometimes Ever present ! If you didn’t enable base--Reality Its formatted upside down on mobile--I think so. It scrolls far left when you enter campaign and you have to manually drag to the right--true Worskshop stats don’t reflect actual arena stats--someone can change that. some people have access. You can accidentally buy arena slots when opening boxes--yes, happens to me 3 times The animations are uninteresting and too long-- I do not know what do you mean Given the massive growth in player base its hard to believe that inv limit is necessary--true It takes a long time for reports or help requests to be actioned if at all--I got answers to my own request in time I will say. I do not know about the others according to what type of request. My request has been solved.   
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.--Yes, I like to farm like an idiot but adapted to farm from earlier games when released since the 70's so I am adapted as basic to do on game like this reason of my own personal progress that still going strong regardless my current early game retirement. I do not do pvp since last year 🤷‍♂️ and just 4 months I did competition to get full R1 stars for fun never again since was not my thing just test, farm, test, farm and level up parts. 🤣 Just relax time for fun play nothing else. 
     
    It is very interesting to read your comments as always. You have heart for this game as some others from your era and many that came later at different stages of the game lime me to. I hope they read and can understand and do some from there. I consider this game that have potential but has been tarnished in some ways with not proper administration but also sadly I have to say by some players talking too bad of the game. I am not referring to you, I am talking in general because it does escalate to many eyes reading at the side and negative comments it does affect the game base. 
    Very refreshing to read your thoughts. 👍 
     
     
    it is time for some




  14. Like
    A Happy F4ce reacted to WarrMachine in Everything Wrong With Supermechs   
    Beautiful post Baz.

    Didn't realize that mech selection is more/less what sent the game into the downward spiral, you've pinpointed that moment exactly. I had always believed it to be a series of bad choices however the game does seem to be much better with that removed.
    Not sure if you're implying you'd like legacy returned in the postscript but I can empathize that feeling of wanting the good old days back. We complained a lot back then but it's true that you don't miss a good thing until it's gone. Love you man hope you're doing well.
  15. Like
    A Happy F4ce reacted to RaymondL1747 in Everything Wrong With Supermechs   
    I agree with a lot of these things, as a player who hasn't played during the legacy era, I really do wonder what supermechs used to be. A lot of supermechs players would agree with you and so do I, we appreciate you taking your time to address major issues and minor ones. In all due honestly I don't even know if the mods/devs will see this or perhaps they'll shut down this topic for violating their terms of service.  
  16. Like
    A Happy F4ce got a reaction from Cole_Since_2012 in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  17. Like
    A Happy F4ce got a reaction from shockwave333 in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  18. Like
    A Happy F4ce got a reaction from GORGONA in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  19. Like
    A Happy F4ce got a reaction from iRusty in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  20. Like
    A Happy F4ce got a reaction from Shredder SM in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  21. Like
    A Happy F4ce got a reaction from noㅤ in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  22. Like
    A Happy F4ce got a reaction from NeoPrism in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  23. Like
    A Happy F4ce got a reaction from Burn Baby Burn in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  24. Like
    A Happy F4ce got a reaction from hasn in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
  25. Sad
    A Happy F4ce got a reaction from Ace Red Baron in Everything Wrong With Supermechs   
    Intro: “Hi (Again)”
    Oh, Hi there. It’s your favourite (or least favourite) narcissist, Misfit, here. You may know me by the names socialmisfit1, BAZINGA or “that weirdo from the discord”. I quit this game dramatically (to myself, anyway) some months ago, but there’s still a persistent itch for it in a way I can’t fully articulate. I think it’s because there’s a deep sense of betrayal, not only to me but to the people I came to love, that I’ve never fully addressed. So I think to finally close the door I need to vomit up the full contents of the venom I’ve held in about the game and its direction for the past decade. You heard me right. Decade. I joined this game from the beginning (the socialmisfit1 account predates SM in fact being created November 2011). But enough about me. Here’s a comprehensive guide to everything wrong with SuperMechs. I’ve decided to segment this rant-essay. Wether that helped or was warranted is up to the reader, I’m drunk and bored, and looking at an old toy and calling it stupid. Am I crazy? Are you?? You decide.
    Arena: “Rock Paper Scissors Mechs”
    When I joined super mechs I remember the Bain of the community was the “Jugglers”. These were mechs used what’s now known as “Grenade launchers” and “Orb Cannons” the most contemporary survival of which is the desert snake. You pushed you pulled, you pushed you pulled. As the time went by I saw it fall out of use and several push then pulls replaced it along with several “huggers”, “pushers” and “jumpers”. Hell, in late legacy, we saw a “healers” meta based on the healer drone. My gripe is not and never has been with a chosen play style. My gripe is and always has been with the counter roulette.
    This to an extent is a result of power creep, sliding one slider to the max has served music engineers well more and more the more we develop new ways to make “more” sound. likewise, the more its been made accessible to deal more damage in any direction the more its seemed a logical choice to slide one slider to the max at the expense of others. But I don’t think that’s why Arena is shet now. I think it’s one of the reasons sure but it wasn’t this bad at the start of reloaded and I don’t think we reached some kind of organic critical mass in this way. Let’s go back.
    Some of you may not know the story of how “arena 2v2” was born. Allow me to enlighten you. Before reloaded we were told legacy items would “still be powerful".
    Reloaded: was released.
    Tacticsoft: “whoops we lied. Why are you complaining idiot? Get over it… can I have some money?”.
    So at the beginning of reloaded very few players could even field one complete mech. The way it used to work is you picked 1v1, 2v2 or 3v3 every battle regardless of rank. Late legacy 3v3 was prefferred, at beginning of reloaded all anyone could afford was 1v1, so 2v2 and 3v3 were empty. Everyone played 1v1. Even as 2v2 and 3v3 filled up early reloaded was defined by the 1v1 arena where late legacy had been defined by 3v3.
    To counter this a genius, protégée, son of the bright sun, Mohadib decided the game wasn’t “competitive” enough in arena and the solution was to kill battle type choice and replace all battles with “arena 2v2” which is the style of 2v2 everyone knows today. You build 3. You pick two. I maintain to this day, that while reloaded had definite problems, this is the moment super mechs “died”.
    Suddenly building wildcards and “picking right” became a viable Strat whereas in old 1v1 an unrounded mech would be punished more than rewarded and in 3v3 switching would dismantle “no en gays”. A combination of power creep and mohadib’s enablement of a “rock paper scissors” matchup opened up a pandora’s box in sm. theoretically if the community had always been committed to running hard counters and rolling dice against each other this would have been viable in the old system, but the consensus was that it was not only not fair play, but suicidally impractical, prevented a critical mass in this style of play.
    Mohadib turned this consensus. In trying to make arena more competitive, he killed all intelligence, honour and cunning in arena. As time went on no moves were made by Tacticsoft (or to date, Gato) to undo this critical misfire. Nay, as time went on there was only doubling down with HP stackers like the claw and damage packers like frantic brute and non heat scopes, and literal posts made by TS staff on the old forum saying they’re fine with players who rely entirely on RNG.
    Arena took a nose dive, and has never stopped diving into the abyss since. Players who blame individual builds, please consider that TS killed arena, not the players necessarily. They forced mutually assured gambling. If I don’t play counters, then my ENEMY will, so I MUST. It’s the prisoners dilemma. Mohadib made humanity’s natural suspicion of each other destroy the competitiveness of what he tried to save. Because he’s stupid. It COULD have been reversed but it never was. Now, it’s institutionalised.
    I’m not going to get into blatant cheating, but boosting is a natural consequence of this mindset shift. People don’t play arena to have fun or show skill any more for the most part. They play to make pixel number go up. Its shameful. Its frustrating. And Gato simply watches and cashes in after years since the TS exodus.
     
    Campaign: “Chores, but for fun!”
    Hey, buddy, just get off from work/school? Oh you look tired. Long day? Ah I get it. Hey, I know! What you need is to watch an autopilot fight dumb robots for 2 hours! You still have to click like 3 times every 2 minutes but it’s mostly automated now at least! And hey, we added double speed (while reducing base speed by half) to make it go quicker champ.
    Seriously.  Does ANYONE honestly enjoy this game’s “campaign”. Chores, chores, chores.
    The solution to a boring campaign? Asked tacticsoft. More chores! Said they.
    Titan, clan wars, raid battles. Same every time. OD 6, Titan, clan wars setup, clan wars attacks, raid, raid, OD6, raid, tian battle, OD 6, same every time, Clan war setup, titan tickets, raid, OD6, raid, Clan war Attack, same every time, OD6, Titan attack, raid, titan tickets, clan war, titan, raid, OD 6, clan war AAAAAAAAAAA
    Who likes this sheet? It’s not entertaining.
    And the amount of time investment, if you really consider it, per Max item is simply a scandal. Really think about how much time you’re putting into every jet black item. Really. You may disagree now, but think about it. Value yourselves, value your time, my friends.
    Don’t get me started on upgrading. If you enjoy that sheet you’re on the spectrum.
     
    Management: “A Tale of Two Heads in Ancient Sand”
    Don’t we all love Tacticsoft? What a story, man. Small Israeli startup, starts with battle dawn then finds success with the spinoff SuperMechs based off the BD mini game. Nah, we don’t.
    Let’s not get into the angel investors wich propped the company up, after they started pulling in from super mechs the fundamental issue always was they never understood the game they managed. They grew increasingly out of touch with how it was played, what was enjoyable about it and the opinions of the players who paid their wages. At the start of reloaded TS got a shock when a consumer revolt lost a majority of the existing base. I don’t think they expected that. They expected the majority to be okay with them betraying their word that their items would “still be powerful”. And it was a lie. It was a betrayal. There’s no other way to put it. Converting it for the chance of a valiant isn’t the same as it still being valuable. We all put a lot into that stuff. Real money even from many (myself included).
    So they lost a lot but the game was going g well they created something fresh eh? Sure to draw in new blood. And at first I agreed, I thought that the ability to get a guaranteed epic and a chance at a leggy from the big boy mission made it the first truly free to play game (that didn’t require ridiculous time investment). That went away. Everything defensible about reloaded went away. They doubled down on the betrayal. Every time they were challenged they almost said hold my beer watch me piss you guys off more. Slowly it became more and more obvious the whole thing was about paying back investors more than honouring the old guard. The players who cared and stuck around for along time.
    As they leaned more and more into new item releases and rock paper scissors mecs, it was obvious - they had no loyalty to us. So we cheered when they left. TS didn’t fizzle out, they went out like Saddam, to the cheers of their own subjects.
    Hey, Gato owns the game now. Great. They’ll undo the bad decisions of TS and reform the game right? Right?
    Wrong.
    Okay, what will they do then?
    …nothing. Gato has done pretty much nothing. They did one balance change which changed nothing in arena. They released a lot of new offers but not much else. They have ignored calls from the players. They ignore the staleness of the game. They don’t care that it’s boring and frustrating. Why though? They are of the players for the players?
    Because battledawn 2. Okay fine
    Battledawn2: gets released
    Gato:…
    So are you gonna work on sm now?
    Gato:…
    The only thing Gato achieved was destroying the old forum. Say what you will about TS, they atleased let their critics have fun. Gato has been defined as negligent and the “no fun allowed” owners. Honestly, it was better under TS. At least they did…. Something. Ya know?
     
    Quality of Life: “All the Small Things”
    Gonna make this one bullet points.
    Inviting people to battles in chat still doesnt work Mech order changing is still limited (whereas it previously wasn’t) Quad Core Booster should be called Quad Core Engine as it is an ENGINE module The game frequently loses connection and needs to restart (sometimes mid battle) The mass select function is poorly designed and therefore useless Replay codes often don’t work The chat often censors words which aren’t obscene because they contain a string which is on its own obscene (think Pass being made P***) The battle starts zoomed in when everyone prefers zoomed out adding an extra button click It won’t let you change parts in a convenient order because “X requires jump” or mech is overweight The outcomes of battles are often dictated by pads There are no reminders for the many chores You get a ridiculously restrictive inventory limit as well as a box limit that leads to a death spiral of stagnation The game is really ugly Constant popups Ever present ! If you didn’t enable base Its formatted upside down on mobile It scrolls far left when you enter campaign and you have to manually drag to the right Worskshop stats don’t reflect actual arena stats You can accidentally buy arena slots when opening boxes The animations are uninteresting and too long Given the massive growth in player base its hard to believe that inv limit is necessary It takes a long time for reports or help requests to be actioned if at all  
    Community: “Passive, lame, guardians of the Rot”
    I love you all, I really do. But a lot of you make me so annoyed. So many are happy to see fellow classmates cheat lie and steal for a start. So many were happy to support the game direction when it suited themselves instead of confront the behemoth. We let TS divide and conquer when it could have been stopped. I am a shamed to say I’m included in that. So many of the people reading this even will without quad commit to dice mechs because “its how it is” this same attitude allowed the TS rot to set in. If we had decided to act in an appropriate way with etiquette the rot would not have spread half as far as it has.
    I myself am proud of my clan HTK and what we achieved and what I personally achieved for them but I also agree the clan politics became “toxic” along the way. One upmanship allowed too many cheaters to thrive. rivalry has destroyed too many genuine friendships.
    But is this my main issue with this community? No. Not by far,
    My main issue is that super mechs used to be a community of vibrant, creative, free thinking, unique, incredible people… and now it’s lame.
    The forum is boring, its boring, its so offing boring. My God its boring. Im bored through my teeth here. We used to be funny. We used to be creative. We used to be interesting. Yes, I know, Gato holds a lot of that blood on their hands, but man, I never realised how willing we were as a diverse and interesting group to roll over and take it.
     
    Final Note: “Misfit’s Postscript”
     
    I’ve been here a long time. I’m sure I’ve mentioned that before if we’ve spoken for 5 minutes or longer. But it MEANS something. Or at least it should, to the developers of the game at least. I didn’t quit on the mass exodus. I haven’t quit through most of the rot. I quit recently for personal reasons. And I can honestly say if it weren’t for this place I wouldn’t be the man I am today. The people Ive met on battle dawn and super mechs are some of the funniest most interesting, genuine and incredible people I’ve met. I still remember staying up till 4 am on school nights with Iggy and Conner on bd servers. I still remember meeting maxx and fluffeh on sm. I remember meeting G and E. I remember the night I thought about ending it all and the late Michelle staying up to talk to me. I remember laughing as I talked to Alexander. I remember Carter. I remember Zelly and Fluxeon. I remember trolling Sarah’s comics competition. I remember so many things. And this place is filled with people so much better than what it’s become. And its owned by creators so much better than those which would be proud of it. Just take it back man. I know it’s been a long time and it’s hard to undo it all, but what’s even the point now? Just take it back. You took a beautiful thing and made it ugly. Just take it back. At the very least, apologise.
     
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