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WindForge

Pilots
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    WindForge reacted to Alexander for a blog entry, Happy Easter Everyone!   
    Hi Pilots,
     
    We at Gato Games hope you will all have a great time with your family, even if it may be via video chats seeing the current situation. 
    As a little gift from us, everyone on mobile should be getting an easter box in their notifications. Didn't get it? Don't panic! Some may have delayed delivery and for the next few days, anyone who logs on desktop or puffin (https://flash.puffin.com/http://supermechs.com/?hideall) will also get it. Please do pass that information on to your clanmates and friends. 
     
    By the way, the box is also available in the store. It has a bit better droprates than the usual box and comes with a pattern bonus, so I hope for those of you who saved up, it's well worth it!
    Again, happy easter everyone!
  2. Like
    WindForge reacted to Alexander for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
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