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Repair Drone

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  1. This post will explore why Supermechs is unbalanced, broken, and how to help fix it. This game was designed so that any mech should have a fair chance of beating another. This idea ceased to work with the introduction of energy free and heat free weapons. Every item should generate heat and would need energy to make it work. All guns generate heat, and to fire a gun remotely from a cockpit would take some sort of energy. Every drone needs energy to stay airborne and the weapon attached would generate heat. A charge engine and repluser would take immense amounts of heat and energy to work. To fix this game EVERY item needs to be redesigned so that it has uses energy and gives off heat. I will repeat. For this game to get back on track EVERY ITEM MUST USE ENERGY AND GIVE OFF HEAT. I want to point out a few items that really need a huge fix as well. 1. Grapple Hooks. They should all need all energy to work and if a 995 kg mech hooks a 1000kg mech. it will actually pull itself to the heavier mech, not pull it as this game does. Hook should also take up a weapon slot like repluser. If hook and transform out a weapon spot then it should just take a weapon spot. No hiding hooks like charge engines. This is Supemechs not Transformers. 2. Repulser. So much heat and energy would be needed for this to work. It would also have to weigh a lot. 3. Charge Engine. Again the amount of heat and energy needed would be incredible. Also why is it hidden? You should always be able to see it. 4. Heat Locking. If moving doesn't use energy or heat(which it should and feel free to make that a topic), when you are shut down from over heating, you should be free to move like after you are EMPed. Out of energy and overheating should have the same effect on movement. I would love to see mechs have to use energy and heat when they move, but for now let's concentrate on the former point of being able to move when overheated like you can with EMP. 5. Claws. If I claw can't use jumping weapons. It shouldn't be able to jump with a sword to range 2. Also how does an item that can't move get to move with a charge engine. The amount of damage the claw would take from scrapping would be considerable. 6. Any weapon that can lift up a 1000kg mech and have it float across the screen should have to draw insane amounts of energy and produce tons of heat. This includes swords if you want it to have the range 2 jump. 7. Burning Shower. This item is way over powered. This item can move mechs, break resistance, drain cooling, heat, has 3 uses, and is energy free? Is there anything it can't do? It does way too much while delivering 400+ damage. 8. Bunker Weapons. Same arguments as burning shower for the most part. This game should be about strategy not collecting high powered weapons you can button smash(Frantics I'm looking at you). In closing these are just some fixes that will make this game more realistic, and bring some balance back to the game. But 95% of these issues revolve around having EVERY ITEM USE ENERGY AND GIVE OFF HEAT.
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