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fig

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Everything posted by fig

  1. SOS I believe that Supermechs have future ....5/10 years depth for sure . From the other hand I am not sure how much competitive SM will be on the future . The 90% of the most succeeded on line similar games nowdays offers a flip coin arena . Thing that gives to the players 20% satisfaction and 80% heartache and STRESS . If supermechs will win the bet and wont get turned into more flip coin on the future I believe it will be a top choise. And when I say the ''bet'' I wish that arena will stop to be a flip coin and counters arena on the future . If the game will follow the flip coin tacticless steps of the other games , if SM will remain a game that favours one element with not a fair character on the future ...then many of us include me will consider the the choise of better graphics games I guess ! At least for me it wont be a top choise . And thats why , I believe that SM should change that flipcoin /counters arena ASAP !
  2. Agree with those tracks they match very good at least some of em with a small downgrade on their sounds will fit perfectly Btw Matias you speak about a post apocaliptic scenery ....go on the arena entering screen ...is the roman arena a post apocaliptic scenario inside the boarders you specificate it ? lol Thats why ... There are a bunch of '' post apocaliptic'' games with plantation and more dont be so strictly to what you call ''post apocaliptic''
  3. Then which theme is a post-apocaliptic theme for your opinion ? please share us an example . PS : Post apocaliptic doesnt means that there is no plantation ! Dont forget that the mutant plants or the plants of another imaginary planet are still plantation
  4. fig

    Merry Christmas!

    Those are great gifts @Alexander !!! they really boosts the minimized expectations of the average player and not only ... please concider my ''new arena backgrounds and new music thread '' I think deserves a reading ....also please concider the ''arena'' coding/filter '' sudjest in which every mech that have 1 or more energy cost weapons should equip 5x en/heat modules in order to participate in arena . Believe me this coding will solve many unwanted stresses and burdains on arena and will make the game 100% more enjoyable by giving it back its old strategic profile . With few words arena will be a place for rounders OR 100% energy frees Please release us from this unwanted counter mechs stresss !!! From the other hand ....on future can be a''free arena'' where counters will included as well but with the half rewards /aps etc . I think this is pretty fair and will inspire the spirits .. Thanks in advance.
  5. Example ....dont you think that a jungle background that the eye wont go more than 2-3 metres would bring better vibes to the players ? instead of a Nevada dry and lifeless brown background that spread to 2 kilometres depth ?
  6. Why ....you would be so dissatisfied if new backgrounds gets added ? I dont think sooo !!! The opposite !!! ....Before buffs/nerfs...before clans fights ...before forum fights and more I think this game will have much more fun by adding new backgrounds and music ! Nostalgia ? only routine , and psychological problems can bring this games music and repeatedly backgrounds for someone that have spend 10.000 hours the past 3 years like me How much will cost new backgrounds ? zero money ....how much pleasure ? 100% more pleasure ! thats the pc games guys ....graphics and music
  7. I admit I dont understand what you mean . What I was assuming was to make a filter and get rid of counters from arena which ruins the 80% of the satisfaction. What have to do this , with your suggestion ....I cant imagine .
  8. Do you mean that it will be complicated to put a filter on the arena ? It ill be a filter like the one on campaign ....which doesnt let you play with 1 mech on 2v2 for example ... With the basic programing knowledge is easy I guess .
  9. Wrong totally ...physical weapons needa a buff ...actually for my opinion All physicals must all have 20/30 energy and heat cost NOT more and of course non physical en free weapon. From the other hand all phys weapons should have a buff of lower damage especially ! and all to have resistance reduce ! And heats and energies to not have resistance reduce at all .OR to have one seperate resistance reduce weapon . Not all the weapons of those types to have resistance reduce . Only like that we would be able to speak for 3 elements that each one have its own advantages . So 1) give to ALL the physical weapons 20-30 heat and energy cost / remove ALL the energy frees . 2) buff the lower damage of some physical weapons by 30 AT LEAST ....buff the max damage of some others by 30 3) give to ALL phys weapons resistance reduce . 4) remove from all the ehat / energy weapons resistance reduce and keep only one of each type ( the res reduce weapons only ) thats how the arena of this game will get rid of counters ! SECOND SOLUTION! and easier Put a filter on arena that EVERY mech that equips evenb 1 weapon that costs energy should have at least 5x energy and / or heat modules Problem solved . Fair and plain .
  10. Guys .....counters ruins the 80% of the pleasure on this game . Of course ''energy free physicals'' ( because they are not even en free ) are counted as counters as well. I dont know how Gato will solve this problem but they should asap Personally I have all the equipment to run 2x ''en free physicals'' but I am not doing it Because I dont enjoy quit on counters of my build and brag to win rounders . So I lay low on APs As I said this thing should be solved because it ruins the 80% of the pleasure on this game ! Previously there was the heat mechs advantage ...now its this ... Finally the game should find a balance ! The reason we have such an unbalanced situation is that Physical energy free weapons multilpied . So in order to keep the characteristics of different ellements this game In order to be a more balanced and not a ''nightmare on arena '' game The recent energy free physical weapons should be buffed with energy cost , And at the same time all the physical weapons to have a damage buff of 50 or something more minimum and maximum damage !
  11. I do ... Next poster had a lost on the arena previously .
  12. Nostalgic ....nah thank god I dont have such nostalgic moments
  13. I think that it is the time for Supermechs to have new arena backgrounds , you know those background covers that doesnt moves . I think Its pretty easy to add more . With more colours more themes etc . I dont think its very difficult to add 10-20 more backgrounds . New music , there are many years now that I play the game muted . I think its pretty easy to add some music too. 5 /10 tracks that will play continiously or something .
  14. You can replace the 2x coolers/1 engine with 3x engines.
  15. True , Next poster likes chicken barbeque .
  16. The clear problem of the outlawing of insult is that too many things can be interpreted as such . Criticism , ridicule , sarcasm, marely stating an alternative point of view to the orthodoxy , can be interpreted as insult .
  17. The new Forum is great ! Better by far compare to Tacticsofts . 100% satisfied . Thanks Alexander .
  18. Reading all this thread from the first post till the recent I realise that the real problem is the phys metas . And not the backfire ....because the backfire seems pretty fair to me in general. I would suggest to find the solution somewhere else . Lets not think of it the other way arround . If the problem is the new phys metas and the counters on the arena , then I would try to fix something else instead . Like a filter that would prevent the presence of counters on arena . Risky and challenging , but I think the whole problem starts from there . Because we cant receive every physical as a meta . And we cant delete their advantage as well , which is the damage output . Again the backfire values seems pretty fair for me and well balanced considering each element. In general what I believe is that the old L+ weapons , those with no backfire , needs a buff but not all
  19. By my point of perspective , Indeed backfire might need some kind of fixing . But definitely the sudjestion above isnt correct on the way of thinking / calculating . We cant receive a 3.500-4.200 hps physical mech as the average rounder phys like was mentioned above. A rounder phy/heat/en is arround 2.700-3.000 hps . On the side , backfire values differs from type to type , and phys have the most . Note : physicals danages arent ~400 plus , but ~300 plus Also , lets not try to take away phys mechs advantage wich is the damage output. I wish the future changes will be really fair for all the elements , and to not get on the trap to favour one type . So far the backfire values looks fair to me in general , perhaps might need an udjustment on specific weapons like scopes for example .
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